﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace YeqianFramework.config
{
	public abstract class ConfigScriptableObject : ScriptableObject
	{
		/// <summary>
		/// 目标XML文件的保存位置以及文件名
		/// </summary>
		[TextArea(2,10)]
		public string SavePath = "Assets/defaultConfig.xml";
	}
}
